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Liveshare – Everyone’s photos. At the speed of life.

Have you ever attended an event with a bunch of friends and wanted to easily see everyone’s pictures in one album? Here’s the solution for you.

Now with a preview of our new app, Liveshare (for iPhone and Android), you can snap pictures at cool events near you, watch everyone’s photos flow into one live photostream, and then share the stream on your phone, website or Facebook! What this means is there is no more hassle of everyone sharing separate photo albums from the same event, and having to look through each album separately – instead, you can easily see everyone’s photos in one place.

Liveshare lists a bunch of events from concerts to nightlife to sport games. All you have to do is pick the event you’re at, take pictures, and Liveshare will take care of the rest. At select concert and sporting events, like Stanford Football games, you can even see your photos appear on the big screen at the venue!

This current version only works at selected events happening in the Greater San Francisco Bay Area, but more locations and events will be coming soon! Take a look now for a bunch of featured Halloween parties going on this weekend, including:

Halloween Massive @ The Giftcenter Pavilion, San Francisco, 8:00 PM
SF Halloween Ball @ San Francisco City Hall, 9:00 PM
True Blood Halloween @ Terra, San Francisco, 9:00 PM
Mausoleum Party 2010 @ Stanford Mausoleum, Stanford, 9:00 PM (Stanford Students Only)

The SF Halloween Ball, True Blood Halloween, and Mausoleum Party will have in-venue streaming, so that means the photos you take will show up on a big screen at the party! Also, post your costumes and Halloween photos in our “Halloween Festivities” stream on your way to the parties! Photo-takers will also get a chance to win free tickets to the True Blood Halloween at Terra in San Francisco.

Try it out now, and connect with the community on facebook.com/liveshare to share what you’re doing and see what everyone else is up to – all at the speed of life.

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  • Engineering Notes: Cooliris Platform

    Hi, everybody, I’m Scott. I lead the Cooliris engineering group. Many of us have been thinking lately that since there’s so much cool stuff going on at Cooliris that it’s a shame that we haven’t spent much time on the blog talking about what we’re up to on the technology side of things. This blog series aims to give you a sneak peek into some of the neat projects we’re working on.

    As we mentioned previously, we’ve been working very hard to streamline the way we build the sorts of beautiful, fluid application experiences that you’ve come to expect out of Cooliris. I want to kick off this blog series by sharing some of the challenges that we have encountered during the course of application construction, and what we’re doing with the Cooliris Platform to resolve those difficulties.

    For starters, we at Cooliris write applications targeting two broad categories of platform experiences that exist today: 1) web applications that run in any standards-compliant web browser, and 2) native applications that directly target various OSes with tailored user experiences (Windows, Mac, iOS, Android, etc.).

    With the ongoing growth in deployment and adoption of HTML5 and related technologies, the web is becoming increasingly attractive to us and others as the target platform for developing application experiences due to the speed and simplicity of the programming model, but boundary-pushing experiences such as the Cooliris wall demand performance and capabilities that only native platforms provide. And while it’s true that the web platform is currently undergoing revolutionary advancements toward matching the native development experience, native platforms such as iOS and Android, at least for now, are still innovating out in front of the rate of web standardization. (Rule of thumb: web standards usually aren’t very useful for application developers until the standard and at least two compatible implementations have shipped–which takes time.)

    The bottom line is that there are good reasons to target both the web and native platforms, at least for the foreseeable future. Despite the differences between the two development models, most contemporary applications, whether web or native, share several important architectural features: 1) one or more cloud-based sources of data, 2) a network client stack, 3) control logic that drives the behavior of the application given input from the user and from the network, and 4) a user interface layer that presents data and enables user interaction.

    Most of the details of each of the four layers are nearly identitcal across all platforms. Unfortunately, aside from the cloud data source (which is usually implemented using an entirely separate platform), the various application platforms each come with vastly differing implementation requirements at each layer. For example, in a web browser you might use an XMLHttpRequest for network requests, write your control logic in Javascript, and build your user interface in HTML5 or possibly WebGL. On the other hand, in iOS for example, you would use NSURLRequest for network requests, write your control logic in Objective-C, and build your user interface using the Cocoa Touch framework.

    In each of these examples, the platform forces your adoption of its particular well-designed and tightly integrated stack of technologies. This gives companies like Cooliris very little choice but to hire an array of developers specialized in the technologies required for each full stack.

    The Cooliris Platform was designed to address these development pains. Its primary goals are: 1) to blend the ease of web development with the power of native application development, 2) to build in a straightforward migration path for our applications to run directly in-browser as web browsers become increasingly capable, and 3) to consolidate the implementations at each of the aforementioned layers across each platform that an application wishes to target.

    In my next post, we’ll dig in and begin to discuss what we’re doing at each of the four layers to address these goals.

    Don’t hesitate to leave us comments below if you have feedback or questions about what we’re thinking about here, or if you have things that you’d like us to expand on in future articles.

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  • NVIDIA GTC 2010 – Austin Shoemaker on stage

    As you may recall, Austin Shoemaker, our brilliant CTO, spoke at the NVIDIA GPU Technology Conference a few weeks ago about how we are addressing the issues of user experience across web and mobile platforms.  During the presentation, Austin unveiled a preview of our next generation platform, which we are super excited about. In case you missed it, here is a video of the session.

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  • Cooliris Platform preview at NVIDIA GPU Conference

    Today our CTO, Austin Shoemaker, is speaking at the NVIDIA GPU Technology Conference Emerging Companies Summit about how Cooliris is addressing the issues of user experience across web and mobile platforms.

    UX development is a bit of a battle zone right now. There’s HTML5 vs. Adobe Flash on the web; iOS vs Android and Flash on mobile. Underlying all this are increasingly powerful open source projects that are gaining strong developer and corporate adoption which will definitively impact the future of web and mobile development.

    When we built the original Cooliris browser plug-in two and a half years ago, we wrote a lot of native code in order to optimize performance of the Cooliris Wall across platforms and browsers. As a result of the complex low-level implementation, it was painful to iteratively improve and add new features to our current browser extension. Our product cycles slowed to six months, making it challenging to execute on our vision of delivering awesomeness to our users. When we started our efforts, the web platform simply did not support the level of presentation quality and performance that we desired. That’s all changing.

    About a year ago we started working on a new platform that would enable us to create more compelling user experiences while also being able to iterate at web speed. If you know Cooliris, you know that we are passionate about pushing the limits of technology to create amazing consumer experiences, and our new platform had to be cutting edge to facilitate that level of development. Using open web technologies as our base, including Chromium and SQLite, and adding significant new capabilities in the areas of 3D rendering, user interaction and data synchronization, we’re starting to see our efforts pay off. We now have a beta version of Cooliris running on Windows and Mac OS on our new platform, and we will have a beta version of the new rendering engine running on iOS. We’re also working on how we can use the rendering engine to enhance the applications that are being built on Android.

    At the Emerging Companies Summit, Austin will be talking about the problems that we and other companies are facing today, and will give an overview of our new platform. We’re excited about what we’ve created (naturally!) and moreover, we’re excited about the interest we’ve had from third party partners in working with us to take our technology to other platforms, and being part of the effort to make it significantly easier to create great experiences that span the desktop, web and mobile devices. If you’re at the NVIDIA event, be sure to stop by Booth 37 and say hello, and you can get a preview of the very exciting products coming next from Cooliris.

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  • Cooliris attends Parisoma’s Startup Happy Hour

    Could you explain Cooliris in just 60 seconds?  That was the challenge when Cooliris joined over ten other startups at pariSoma’s Startup Happy Hour on Wednesday, July 28th.

    Startup Happy HourStartup Happy Hour

    We perfected our elevator pitch for the mixer which featured “60 second spots” from the attending startups.  Our pitch, delivered by Jeff, stole the show!  The event also included the chance to network with the startup community over some drinks.

    Jeff delivers his pitch

    We look forward to interacting with the startups we met more in the future. Thanks to pariSoma for organizing this awesome event!

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