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Cooliris Platform preview at NVIDIA GPU Conference

Today our CTO, Austin Shoemaker, is speaking at the NVIDIA GPU Technology Conference Emerging Companies Summit about how Cooliris is addressing the issues of user experience across web and mobile platforms.

UX development is a bit of a battle zone right now. There’s HTML5 vs. Adobe Flash on the web; iOS vs Android and Flash on mobile. Underlying all this are increasingly powerful open source projects that are gaining strong developer and corporate adoption which will definitively impact the future of web and mobile development.

When we built the original Cooliris browser plug-in two and a half years ago, we wrote a lot of native code in order to optimize performance of the Cooliris Wall across platforms and browsers. As a result of the complex low-level implementation, it was painful to iteratively improve and add new features to our current browser extension. Our product cycles slowed to six months, making it challenging to execute on our vision of delivering awesomeness to our users. When we started our efforts, the web platform simply did not support the level of presentation quality and performance that we desired. That’s all changing.

About a year ago we started working on a new platform that would enable us to create more compelling user experiences while also being able to iterate at web speed. If you know Cooliris, you know that we are passionate about pushing the limits of technology to create amazing consumer experiences, and our new platform had to be cutting edge to facilitate that level of development. Using open web technologies as our base, including Chromium and SQLite, and adding significant new capabilities in the areas of 3D rendering, user interaction and data synchronization, we’re starting to see our efforts pay off. We now have a beta version of Cooliris running on Windows and Mac OS on our new platform, and we will have a beta version of the new rendering engine running on iOS. We’re also working on how we can use the rendering engine to enhance the applications that are being built on Android.

At the Emerging Companies Summit, Austin will be talking about the problems that we and other companies are facing today, and will give an overview of our new platform. We’re excited about what we’ve created (naturally!) and moreover, we’re excited about the interest we’ve had from third party partners in working with us to take our technology to other platforms, and being part of the effort to make it significantly easier to create great experiences that span the desktop, web and mobile devices. If you’re at the NVIDIA event, be sure to stop by Booth 37 and say hello, and you can get a preview of the very exciting products coming next from Cooliris.

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  • 2 Responses to “Cooliris Platform preview at NVIDIA GPU Conference”

    1. The Cooliris Blog Says:

      [...] you may recall, Austin Shoemaker, our brilliant CTO, spoke at the NVIDIA GPU Technology Conference a few weeks ago about how we are addressing the issues of [...]

    2. The Cooliris Blog Says:

      [...] we mentioned previously, we’ve been working very hard to streamline the way we build the sorts of beautiful, fluid [...]

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